Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 179 days ago
9 / 5 / 12
K / D / A
55.3%
Kill participation
940.5
Damage / min
15,892g
529.1 gold / min
31
5 placed · 3 cleared
247
8.2 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPenQue#TR1
Kled · Top
4 / 7 / 11
39.5% KP
16,433
13.5% share
12,110g
186 CS · 6.2/m
Çalıya Totem#ward
Diana · Jungle
9 / 5 / 12
55.3% KP
28,247
23.3% share
15,892g
247 CS · 8.2/m
Eyvallahsız#0000
Yasuo · Mid
2 / 9 / 14
42.1% KP
16,251
13.4% share
11,296g
229 CS · 7.6/m
sharingan#fyrod
Tristana · ADC
15 / 8 / 7
57.9% KP
34,453
28.4% share
18,188g
213 CS · 7.1/m
ŞAHBET#ŞAHBO
Pantheon · Support
8 / 10 / 14
57.9% KP
25,901
21.4% share
12,332g
31 CS · 1/m
Red side
DefeatAelisia#7777
Aurora · Top
7 / 4 / 8
38.5% KP
31,573
26.8% share
12,552g
247 CS · 8.2/m
Gusta#Toji
Zaahen · Jungle
9 / 8 / 11
51.3% KP
26,650
22.6% share
13,040g
172 CS · 5.7/m
uptempo#838
Qiyana · Mid
13 / 6 / 11
61.5% KP
29,737
25.3% share
15,140g
220 CS · 7.3/m
ârkadya#1998
Lucian · ADC
7 / 9 / 8
38.5% KP
20,649
17.5% share
13,141g
212 CS · 7.1/m
Swa#BC1
Blitzcrank · Support
3 / 11 / 11
35.9% KP
9,052
7.7% share
8,576g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
