Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 178 days ago
5 / 6 / 9
K / D / A
32.6%
Kill participation
631
Damage / min
16,054g
409.9 gold / min
36
13 placed · 5 cleared
300
7.7 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÇalıya Totem#ward
Gnar · Top
5 / 6 / 9
32.6% KP
24,713
14.8% share
16,054g
300 CS · 7.7/m
emre#kisa
Master Yi · Jungle
23 / 12 / 8
72.1% KP
59,251
35.5% share
24,032g
240 CS · 6.1/m
decousheº#ªªªªª
Akali · Mid
6 / 9 / 8
32.6% KP
28,969
17.4% share
13,560g
213 CS · 5.4/m
Acimasizkeko#7809
Varus · ADC
5 / 10 / 14
44.2% KP
39,038
23.4% share
17,540g
271 CS · 6.9/m
conscientiam#451
Karma · Support
4 / 8 / 21
58.1% KP
14,977
9% share
12,404g
44 CS · 1.1/m
Red side
Victoryм е ч т а#katya
Jayce · Top
1 / 10 / 18
42.2% KP
32,310
18.1% share
15,130g
312 CS · 8/m
Shintarø#pump
Viego · Jungle
18 / 12 / 10
62.2% KP
35,163
19.7% share
20,020g
235 CS · 6/m
i will cherish u#4GET十
Sylas · Mid
9 / 9 / 13
48.9% KP
31,701
17.8% share
14,593g
176 CS · 4.5/m
Suzi#Szi
Caitlyn · ADC
13 / 5 / 14
60% KP
57,167
32.1% share
23,908g
383 CS · 9.8/m
krister123#TR1
Morgana · Support
4 / 8 / 32
80% KP
21,885
12.3% share
14,008g
65 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
