Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Summoner's Rift · 176 days ago
7 / 3 / 14
K / D / A
44.7%
Kill participation
788.8
Damage / min
16,938g
772.2 gold / min
50
26 placed · 5 cleared
38
1.7 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzabazingo#keke
Aatrox · Top
1 / 10 / 11
25.5% KP
40,625
24.8% share
16,813g
115 CS · 5.2/m
kaitsune#KING
Talon · Jungle
6 / 7 / 7
27.7% KP
21,960
13.4% share
17,518g
203 CS · 9.3/m
Rakı içen Pyke#Toxic
Yone · Mid
4 / 8 / 6
21.3% KP
20,979
12.8% share
17,373g
131 CS · 6/m
wuju#KING
Master Yi · ADC
29 / 7 / 1
63.8% KP
62,660
38.3% share
24,033g
127 CS · 5.8/m
Çalıya Totem#ward
Bard · Support
7 / 3 / 14
44.7% KP
17,302
10.6% share
16,938g
38 CS · 1.7/m
Red side
DefeatDenoiser#TR1
Aatrox · Top
9 / 10 / 6
42.9% KP
39,519
31.5% share
16,386g
80 CS · 3.6/m
Olmasa da Olur#SKBR
Talon · Jungle
10 / 8 / 3
37.1% KP
31,132
24.8% share
17,462g
160 CS · 7.3/m
Ïüdëxx#TR1
Yasuo · Mid
10 / 6 / 2
34.3% KP
27,297
21.8% share
18,454g
210 CS · 9.6/m
miyukishirogane#moon
Ashe · ADC
5 / 13 / 6
31.4% KP
20,285
16.2% share
16,671g
106 CS · 4.8/m
Etek6Manzara#8671
Yuumi · Support
1 / 10 / 12
37.1% KP
7,067
5.6% share
15,695g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
