Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Summoner's Rift · 176 days ago
6 / 8 / 17
K / D / A
52.3%
Kill participation
768.4
Damage / min
15,761g
744 gold / min
50
20 placed · 4 cleared
22
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlordofthefaruk#TR1
Fiddlesticks · Top
3 / 11 / 8
31.4% KP
17,359
17.3% share
14,574g
76 CS · 3.6/m
Ïüdëxx#TR1
Zed · Jungle
12 / 2 / 7
54.3% KP
26,947
26.8% share
17,420g
163 CS · 7.7/m
Yuta#WON
Lissandra · Mid
4 / 9 / 9
37.1% KP
19,933
19.9% share
16,391g
159 CS · 7.5/m
HaSaGi HaSeriYoO#TR1
Katarina · ADC
9 / 12 / 5
40% KP
19,438
19.4% share
16,095g
109 CS · 5.1/m
NaberCanııM#TR31
Zaahen · Support
7 / 10 / 6
37.1% KP
16,693
16.6% share
16,002g
45 CS · 2.1/m
Red side
VictoryZeneki#zenG
Sett · Top
10 / 7 / 6
36.4% KP
28,232
24.1% share
18,252g
137 CS · 6.5/m
kaitsune#KING
Evelynn · Jungle
2 / 4 / 5
15.9% KP
14,825
12.7% share
15,130g
154 CS · 7.3/m
wuju#KING
Naafiri · Mid
14 / 7 / 3
38.6% KP
28,774
24.6% share
21,626g
149 CS · 7/m
miyukishirogane#moon
Ashe · ADC
12 / 9 / 8
45.5% KP
29,010
24.8% share
18,008g
128 CS · 6/m
Çalıya Totem#ward
Bard · Support
6 / 8 / 17
52.3% KP
16,277
13.9% share
15,761g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
