Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Summoner's Rift · 174 days ago
2 / 5 / 7
K / D / A
60%
Kill participation
309.4
Damage / min
11,344g
672.6 gold / min
30
15 placed · 4 cleared
23
1.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKorkusuz bela 2#2h2
Shaco · Top
1 / 7 / 6
46.7% KP
13,308
23.5% share
12,043g
105 CS · 6.2/m
nefret#十十十
Rengar · Jungle
5 / 8 / 5
66.7% KP
16,720
29.5% share
14,566g
138 CS · 8.2/m
ZedxStar#112
Zed · Mid
2 / 7 / 7
60% KP
9,238
16.3% share
12,479g
75 CS · 4.4/m
ilahinNaz#kitty
Mel · ADC
5 / 6 / 2
46.7% KP
12,183
21.5% share
11,825g
88 CS · 5.2/m
Çalıya Totem#ward
Janna · Support
2 / 5 / 7
60% KP
5,219
9.2% share
11,344g
23 CS · 1.4/m
Red side
VictorySenkai#0707
Garen · Top
2 / 2 / 6
25% KP
8,769
11% share
11,234g
61 CS · 3.6/m
dümbük baki#dmbük
Xin Zhao · Jungle
5 / 3 / 8
40.6% KP
11,621
14.5% share
12,585g
95 CS · 5.6/m
PrismNova#Lux
Lux · ADC
13 / 4 / 10
71.9% KP
25,085
31.4% share
13,392g
66 CS · 3.9/m
Mutsuz Punk#TR1
Viktor · Mid
4 / 3 / 6
31.3% KP
14,668
18.4% share
12,152g
94 CS · 5.6/m
Lunaris#babe
Seraphine · Support
8 / 3 / 16
75% KP
19,762
24.7% share
13,623g
79 CS · 4.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
