Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Flex · 173 days ago
2 / 7 / 15
K / D / A
65.4%
Kill participation
285.6
Damage / min
9,020g
303.9 gold / min
79
30 placed · 12 cleared
51
1.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAGENT MET#TR1
Aatrox · Top
7 / 7 / 4
42.3% KP
31,273
29.9% share
12,794g
183 CS · 6.2/m
Priceless#Nyx
Lee Sin · Jungle
7 / 7 / 9
61.5% KP
17,442
16.7% share
12,928g
176 CS · 5.9/m
SOKTUĞUM YÂŞÂMÂZ#TR1
Veigar · Mid
4 / 9 / 2
23.1% KP
27,345
26.2% share
10,901g
201 CS · 6.8/m
Vixen#yyy
Miss Fortune · ADC
6 / 10 / 9
57.7% KP
20,012
19.1% share
12,643g
195 CS · 6.6/m
Çalıya Totem#ward
Lulu · Support
2 / 7 / 15
65.4% KP
8,478
8.1% share
9,020g
51 CS · 1.7/m
Red side
VictoryBlackStone#SETT
Sett · Top
6 / 4 / 11
42.5% KP
23,542
18% share
12,699g
188 CS · 6.3/m
Thragg#xxx
Jax · Jungle
13 / 4 / 15
70% KP
44,236
33.8% share
15,876g
211 CS · 7.1/m
来い リカ ゆうたぁ#Yuta1
Annie · Mid
2 / 5 / 11
32.5% KP
21,335
16.3% share
10,717g
198 CS · 6.7/m
zrvxn7#777
Twitch · ADC
18 / 7 / 4
55% KP
31,499
24.1% share
17,286g
165 CS · 5.6/m
Bırak Pişireyim#COOK
Braum · Support
1 / 6 / 27
70% KP
10,260
7.8% share
10,523g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
