Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Flex · 173 days ago
3 / 5 / 7
K / D / A
43.5%
Kill participation
235.3
Damage / min
9,802g
304.4 gold / min
119
49 placed · 12 cleared
45
1.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRebel opposiing#TR71
Tahm Kench · Top
4 / 6 / 3
30.4% KP
21,830
21.1% share
10,662g
199 CS · 6.2/m
Valar Morghulis#gl2u
Kindred · Jungle
5 / 9 / 4
39.1% KP
22,770
22% share
12,862g
205 CS · 6.4/m
PabloEmilioEscbr#2297
Zed · Mid
8 / 5 / 1
39.1% KP
26,530
25.6% share
13,579g
282 CS · 8.8/m
BOGÎ#5858
Xerath · ADC
3 / 6 / 5
34.8% KP
24,802
24% share
10,462g
160 CS · 5/m
Çalıya Totem#ward
Janna · Support
3 / 5 / 7
43.5% KP
7,577
7.3% share
9,802g
45 CS · 1.4/m
Red side
VictoryMoon#Meloo
Sett · Top
4 / 5 / 4
25.8% KP
23,009
21% share
12,946g
255 CS · 7.9/m
The Aseryo#EFK
Lee Sin · Jungle
3 / 2 / 6
29% KP
11,065
10.1% share
12,856g
237 CS · 7.4/m
Tony Montana#9438
LeBlanc · Mid
7 / 8 / 3
32.3% KP
20,772
19% share
12,279g
195 CS · 6.1/m
Thømas Shêlby#kwep
Yunara · ADC
14 / 4 / 7
67.7% KP
42,923
39.2% share
22,195g
340 CS · 10.6/m
Anarchos#TR1
Thresh · Support
3 / 4 / 13
51.6% KP
11,632
10.6% share
10,535g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
