Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Flex · 173 days ago
4 / 5 / 9
K / D / A
65%
Kill participation
213.4
Damage / min
9,909g
328.1 gold / min
96
33 placed · 10 cleared
35
1.2 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMuscleWeasel#MWST
Aatrox · Top
2 / 8 / 2
20% KP
14,008
17.2% share
9,089g
173 CS · 5.7/m
İ B R A#5326
Graves · Jungle
5 / 7 / 6
55% KP
20,343
25% share
11,415g
174 CS · 5.8/m
Başaramadık Usta#TR1
Anivia · Mid
3 / 7 / 5
40% KP
20,388
25.1% share
10,882g
220 CS · 7.3/m
G2 Blackodin#TR1
Jhin · ADC
6 / 7 / 5
55% KP
20,120
24.7% share
13,792g
243 CS · 8/m
Çalıya Totem#ward
Janna · Support
4 / 5 / 9
65% KP
6,444
7.9% share
9,909g
35 CS · 1.2/m
Red side
VictoryMoon#Meloo
Malphite · Top
4 / 4 / 9
38.2% KP
28,669
22% share
11,731g
188 CS · 6.2/m
Tony Montana#9438
Rammus · Jungle
4 / 3 / 7
32.4% KP
14,233
10.9% share
11,374g
172 CS · 5.7/m
The Aseryo#EFK
Malzahar · Mid
3 / 4 / 9
35.3% KP
19,747
15.2% share
11,808g
215 CS · 7.1/m
Thømas Shêlby#kwep
Jinx · ADC
16 / 4 / 5
61.8% KP
44,243
34% share
20,422g
287 CS · 9.5/m
Anarchos#TR1
Vel'Koz · Support
7 / 5 / 8
44.1% KP
23,212
17.8% share
11,230g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
