Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 167 days ago
12 / 7 / 23
K / D / A
81.4%
Kill participation
1,149.8
Damage / min
17,086g
508.3 gold / min
106
30 placed · 17 cleared
70
2.1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Kled#NL2
Mordekaiser · Top
7 / 9 / 9
42.1% KP
22,563
15.6% share
12,468g
184 CS · 5.5/m
PİTON BERKAY#TR1
Naafiri · Jungle
9 / 7 / 11
52.6% KP
26,112
18.1% share
15,503g
218 CS · 6.5/m
selvisk#idgaf
Irelia · Mid
14 / 7 / 9
60.5% KP
46,897
32.4% share
19,184g
293 CS · 8.7/m
Prolzon#TR1
Smolder · ADC
6 / 12 / 8
36.8% KP
41,258
28.5% share
14,790g
261 CS · 7.8/m
DENCIS#TR1
Lulu · Support
2 / 8 / 23
65.8% KP
7,818
5.4% share
10,243g
18 CS · 0.5/m
Red side
VictoryHELLO PETER#TR1
Kayle · Top
4 / 8 / 9
30.2% KP
37,774
21.7% share
15,577g
316 CS · 9.4/m
LosEaWınner#6659
Lee Sin · Jungle
9 / 6 / 15
55.8% KP
30,469
17.5% share
15,214g
186 CS · 5.5/m
HIGH APM GOTH GF#haze
Katarina · Mid
10 / 11 / 9
44.2% KP
28,748
16.5% share
13,967g
164 CS · 4.9/m
LancedaN#LCG
Draven · ADC
8 / 7 / 15
53.5% KP
38,420
22.1% share
18,834g
288 CS · 8.6/m
Çalıya Totem#ward
Senna · Support
12 / 7 / 23
81.4% KP
38,652
22.2% share
17,086g
70 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
