Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 165 days ago
22 / 2 / 5
K / D / A
58.7%
Kill participation
1,646.1
Damage / min
14,848g
668.8 gold / min
30
8 placed · 3 cleared
238
10.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMisery#ery
Fiora · Top
0 / 10 / 1
10% KP
11,035
21.9% share
6,419g
151 CS · 6.8/m
Beishang#LPL
Naafiri · Jungle
0 / 9 / 2
20% KP
7,758
15.4% share
6,652g
143 CS · 6.4/m
Hataylı Faker#TR1
Veigar · Mid
7 / 12 / 2
90% KP
16,056
31.9% share
9,467g
108 CS · 4.9/m
Faint#2411
Aphelios · ADC
2 / 9 / 3
50% KP
11,887
23.6% share
9,389g
151 CS · 6.8/m
pandikatak#TR122
Karma · Support
1 / 6 / 4
50% KP
3,659
7.3% share
6,166g
19 CS · 0.9/m
Red side
Victoryhypest#aynen
Malphite · Top
10 / 1 / 8
39.1% KP
15,990
17.9% share
11,796g
180 CS · 8.1/m
Çalıya Totem#ward
Hecarim · Jungle
22 / 2 / 5
58.7% KP
36,544
40.8% share
14,848g
238 CS · 10.7/m
KATA ON GOD#KATA
Irelia · Mid
10 / 5 / 3
28.3% KP
19,256
21.5% share
12,102g
199 CS · 9/m
bullet sparkle#TR1
Smolder · ADC
3 / 1 / 10
28.3% KP
13,498
15.1% share
10,926g
183 CS · 8.2/m
skyNitro #TR1
Lulu · Support
1 / 1 / 23
52.2% KP
4,197
4.7% share
7,715g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
