Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 165 days ago
16 / 10 / 19
K / D / A
62.5%
Kill participation
1,454.3
Damage / min
16,388g
582.9 gold / min
24
11 placed · 2 cleared
215
7.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEaglee20#TR1
Ornn · Top
2 / 3 / 15
30.4% KP
21,783
14.8% share
11,241g
193 CS · 6.9/m
Çalıya Totem#ward
Lee Sin · Jungle
16 / 10 / 19
62.5% KP
40,889
27.7% share
16,388g
215 CS · 7.6/m
Hataylı Faker#TR1
Katarina · Mid
13 / 12 / 16
51.8% KP
28,091
19% share
13,558g
175 CS · 6.2/m
coMbLey#TR1
Vel'Koz · ADC
16 / 2 / 15
55.4% KP
30,689
20.8% share
15,295g
164 CS · 5.8/m
SilentRustle#001
Pantheon · Support
9 / 7 / 18
48.2% KP
26,218
17.8% share
11,292g
36 CS · 1.3/m
Red side
DefeatMtri#TR1
Gwen · Top
4 / 8 / 2
17.6% KP
27,089
24.3% share
10,918g
213 CS · 7.6/m
Markut#Lord
Diana · Jungle
5 / 14 / 13
52.9% KP
19,315
17.4% share
11,589g
188 CS · 6.7/m
KATA ON GOD#KATA
Naafiri · Mid
14 / 13 / 9
67.6% KP
32,329
29.1% share
14,201g
166 CS · 5.9/m
get jinxed#toxic
Twitch · ADC
10 / 12 / 6
47.1% KP
26,329
23.7% share
15,241g
192 CS · 6.8/m
Schrodingerhal#1358
Yuumi · Support
1 / 9 / 15
47.1% KP
6,189
5.6% share
7,210g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
