Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Flex · 163 days ago
1 / 3 / 17
K / D / A
64.3%
Kill participation
250.5
Damage / min
9,225g
289.5 gold / min
114
47 placed · 11 cleared
28
0.9 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheZaZa#1221
Illaoi · Top
2 / 6 / 2
14.3% KP
23,499
19.3% share
11,774g
258 CS · 8.1/m
Mü1teci Avcısı#TR1
Skarner · Jungle
10 / 5 / 11
75% KP
30,509
25% share
15,305g
213 CS · 6.7/m
Hyperion UF#TR1
Naafiri · Mid
6 / 8 / 5
39.3% KP
19,908
16.3% share
15,690g
244 CS · 7.7/m
Rociy#TR1
Jinx · ADC
7 / 4 / 7
50% KP
40,844
33.5% share
16,863g
297 CS · 9.3/m
Staz#0097
Sona · Support
3 / 5 / 9
42.9% KP
7,254
5.9% share
9,533g
34 CS · 1.1/m
Red side
DefeatMams#mms
Nasus · Top
7 / 5 / 6
46.4% KP
35,477
29.8% share
12,394g
209 CS · 6.6/m
PITTIK SEVEN#3131
Sylas · Jungle
9 / 11 / 3
42.9% KP
18,962
15.9% share
12,913g
187 CS · 5.9/m
beyond compare#c4gs
Xerath · Mid
7 / 5 / 10
60.7% KP
33,391
28% share
13,947g
229 CS · 7.2/m
Prometheus Noc#TR1
Veigar · ADC
4 / 4 / 6
35.7% KP
23,410
19.6% share
13,801g
242 CS · 7.6/m
Çalıya Totem#ward
Janna · Support
1 / 3 / 17
64.3% KP
7,984
6.7% share
9,225g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
