Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Flex · 162 days ago
5 / 8 / 31
K / D / A
59%
Kill participation
233.6
Damage / min
15,217g
346.9 gold / min
175
66 placed · 21 cleared
43
1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRâiona#2106
Vayne · Top
9 / 11 / 7
39% KP
42,703
20.7% share
17,034g
245 CS · 5.6/m
BURGERFL1PPER#CWX
Shyvana · Jungle
15 / 11 / 14
70.7% KP
66,733
32.4% share
23,067g
336 CS · 7.7/m
XPİKAÇHU#5227
Fizz · Mid
8 / 16 / 6
34.1% KP
33,953
16.5% share
16,038g
201 CS · 4.6/m
ciwix#961
Ezreal · ADC
5 / 12 / 10
36.6% KP
44,452
21.6% share
20,434g
322 CS · 7.3/m
DabaruX#TR1
Bard · Support
4 / 11 / 23
65.9% KP
18,247
8.9% share
13,347g
44 CS · 1/m
Red side
Victoryhayat bitti#2103
Sion · Top
2 / 8 / 16
29.5% KP
24,854
11.3% share
14,252g
259 CS · 5.9/m
martin eden#eurus
Qiyana · Jungle
26 / 8 / 4
49.2% KP
72,580
33.1% share
25,481g
283 CS · 6.5/m
uprety#TR2
Katarina · Mid
18 / 11 / 11
47.5% KP
55,759
25.4% share
20,034g
222 CS · 5.1/m
TRSidikliYumurta#TR1
Smolder · ADC
10 / 6 / 13
37.7% KP
56,066
25.5% share
21,157g
343 CS · 7.8/m
Çalıya Totem#ward
Janna · Support
5 / 8 / 31
59% KP
10,248
4.7% share
15,217g
43 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
