Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Flex · 162 days ago
1 / 1 / 26
K / D / A
65.9%
Kill participation
169.9
Damage / min
9,470g
342.5 gold / min
72
28 placed · 9 cleared
25
0.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhayat bitti#2103
Gnar · Top
7 / 6 / 12
46.3% KP
40,478
32.2% share
12,885g
212 CS · 7.7/m
martin eden#eurus
Naafiri · Jungle
15 / 4 / 4
46.3% KP
28,027
22.3% share
14,860g
219 CS · 7.9/m
uprety#TR2
Katarina · Mid
12 / 4 / 8
48.8% KP
30,701
24.4% share
14,570g
216 CS · 7.8/m
TRSidikliYumurta#TR1
Ezreal · ADC
6 / 2 / 5
26.8% KP
21,785
17.3% share
13,104g
253 CS · 9.2/m
Çalıya Totem#ward
Janna · Support
1 / 1 / 26
65.9% KP
4,699
3.7% share
9,470g
25 CS · 0.9/m
Red side
DefeatKirito#B1903
Sett · Top
4 / 11 / 2
35.3% KP
17,990
22.6% share
11,284g
200 CS · 7.2/m
MindLessRookie#3428
Diana · Jungle
5 / 8 / 4
52.9% KP
13,814
17.4% share
10,543g
147 CS · 5.3/m
Enchantress#BOY
Ahri · Mid
4 / 13 / 5
52.9% KP
17,756
22.3% share
9,454g
146 CS · 5.3/m
Glautur#0000
Ashe · ADC
4 / 4 / 3
41.2% KP
19,992
25.1% share
14,155g
265 CS · 9.6/m
all for SHURIMA#AZIR
Seraphine · Support
0 / 5 / 5
29.4% KP
9,979
12.5% share
6,932g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
