Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Flex · 162 days ago
3 / 3 / 12
K / D / A
62.5%
Kill participation
175
Damage / min
9,471g
292.5 gold / min
104
42 placed · 14 cleared
38
1.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathayat bitti#2103
Ornn · Top
4 / 7 / 7
45.8% KP
25,677
21.2% share
11,698g
240 CS · 7.4/m
martin eden#eurus
Jayce · Jungle
9 / 5 / 3
50% KP
37,819
31.3% share
17,209g
246 CS · 7.6/m
uprety#TR2
Katarina · Mid
5 / 9 / 4
37.5% KP
22,963
19% share
12,089g
200 CS · 6.2/m
TRSidikliYumurta#TR1
Ezreal · ADC
3 / 5 / 2
20.8% KP
28,763
23.8% share
12,438g
275 CS · 8.5/m
Çalıya Totem#ward
Janna · Support
3 / 3 / 12
62.5% KP
5,667
4.7% share
9,471g
38 CS · 1.2/m
Red side
VictoryJohnny Cage#bossu
Sett · Top
8 / 9 / 4
41.4% KP
34,502
27.3% share
16,448g
240 CS · 7.4/m
NC Ankebut#TR1
Vi · Jungle
5 / 3 / 5
34.5% KP
14,341
11.4% share
14,447g
278 CS · 8.6/m
NC Witness azir#2099
Hwei · Mid
4 / 3 / 8
41.4% KP
38,446
30.5% share
13,118g
282 CS · 8.7/m
Akın Gürlek#TCAB
Zeri · ADC
10 / 7 / 3
44.8% KP
26,206
20.8% share
17,942g
273 CS · 8.4/m
NC Witness#TR11
Seraphine · Support
2 / 2 / 10
41.4% KP
12,715
10.1% share
9,984g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
