Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 160 days ago
22 / 7 / 7
K / D / A
74.4%
Kill participation
1,376.5
Damage / min
22,352g
586.9 gold / min
36
4 placed · 9 cleared
244
6.4 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ1J1J1J1J1J1#007
Shen · Top
3 / 7 / 3
15.4% KP
15,808
11.6% share
13,624g
276 CS · 7.2/m
Çalıya Totem#ward
Viego · Jungle
22 / 7 / 7
74.4% KP
52,422
38.3% share
22,352g
244 CS · 6.4/m
Cajoin#TR1
Anivia · Mid
4 / 10 / 13
43.6% KP
26,816
19.6% share
13,506g
250 CS · 6.6/m
CârlxFriedrîch#Gauß
Olaf · ADC
8 / 7 / 7
38.5% KP
27,789
20.3% share
20,406g
343 CS · 9/m
xXxefe06#Efe
Seraphine · Support
2 / 10 / 17
48.7% KP
13,907
10.2% share
11,455g
57 CS · 1.5/m
Red side
VictorykickSlimeslimeog#oglu
Garen · Top
11 / 3 / 4
36.6% KP
41,510
23.2% share
20,795g
362 CS · 9.5/m
nuts#099
Zed · Jungle
16 / 9 / 6
53.7% KP
43,678
24.4% share
22,093g
298 CS · 7.8/m
Yeşilçay#TR07
Viktor · Mid
4 / 11 / 8
29.3% KP
25,456
14.2% share
14,048g
237 CS · 6.2/m
wqsdfqewrwqre#TR2
Sivir · ADC
5 / 8 / 13
43.9% KP
40,266
22.5% share
20,110g
346 CS · 9.1/m
kicktv Euryel#dlra
Bard · Support
5 / 8 / 22
65.9% KP
27,851
15.6% share
13,259g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
