Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 159 days ago
9 / 9 / 9
K / D / A
42.9%
Kill participation
1,202.8
Damage / min
17,164g
479.2 gold / min
30
10 placed · 6 cleared
309
8.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTUTS2YANCEK#TR1
Gnar · Top
9 / 6 / 7
36.4% KP
22,705
14.6% share
18,020g
292 CS · 8.2/m
Hateful xd#Diff
Qiyana · Jungle
6 / 11 / 5
25% KP
23,735
15.2% share
15,624g
243 CS · 6.8/m
GÂRDIROP UFÛK#TR1
Tristana · Mid
15 / 8 / 1
36.4% KP
41,142
26.4% share
19,591g
250 CS · 7/m
kanülol#scrat
Smolder · ADC
12 / 13 / 5
38.6% KP
53,374
34.3% share
19,027g
284 CS · 7.9/m
BESIKTAS#4343
Nami · Support
2 / 4 / 29
70.5% KP
14,867
9.5% share
13,691g
23 CS · 0.6/m
Red side
DefeatÇalıya Totem#ward
Jayce · Top
9 / 9 / 9
42.9% KP
43,082
25.3% share
17,164g
309 CS · 8.6/m
ADC OYNUYORUM#3409
Lee Sin · Jungle
7 / 7 / 15
52.4% KP
18,712
11% share
13,977g
198 CS · 5.5/m
Sleepy Gonzalez#XRTH
Xerath · Mid
11 / 5 / 8
45.2% KP
45,114
26.5% share
15,598g
241 CS · 6.7/m
Arwen#Rings
Jinx · ADC
2 / 10 / 15
40.5% KP
20,971
12.3% share
15,049g
259 CS · 7.2/m
Etlnss#ETL
Mel · Support
13 / 13 / 10
54.8% KP
42,644
25% share
14,588g
60 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
