Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 159 days ago
19 / 7 / 15
K / D / A
79.1%
Kill participation
1,442.6
Damage / min
21,010g
540.3 gold / min
45
16 placed · 2 cleared
242
6.2 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
5
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShadow Pulse#666
Irelia · Top
7 / 11 / 12
44.2% KP
47,996
25.4% share
18,119g
303 CS · 7.8/m
Çalıya Totem#ward
Lee Sin · Jungle
19 / 7 / 15
79.1% KP
56,093
29.7% share
21,010g
242 CS · 6.2/m
Chemistries#TR1
Anivia · Mid
2 / 6 / 11
30.2% KP
34,776
18.4% share
16,795g
365 CS · 9.4/m
MEŞAKKATSİZ#0209
Jhin · ADC
15 / 6 / 5
46.5% KP
38,221
20.3% share
20,246g
300 CS · 7.7/m
arzhel#yesil
Nami · Support
0 / 11 / 23
53.5% KP
11,546
6.1% share
10,867g
24 CS · 0.6/m
Red side
DefeatMauro İcardi#01616
Zac · Top
3 / 11 / 14
41.5% KP
28,878
14.3% share
12,858g
239 CS · 6.1/m
lavuk#1234
Talon · Jungle
9 / 13 / 11
48.8% KP
45,080
22.4% share
17,512g
225 CS · 5.8/m
DH Kurama#TR330
Katarina · Mid
18 / 8 / 10
68.3% KP
64,908
32.2% share
20,363g
318 CS · 8.2/m
ayrıl knk#TR1
Caitlyn · ADC
8 / 5 / 9
41.5% KP
49,783
24.7% share
20,243g
396 CS · 10.2/m
0TANT1K#TR1
Karma · Support
3 / 7 / 16
46.3% KP
12,696
6.3% share
10,632g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
