Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Flex · 159 days ago
14 / 2 / 12
K / D / A
66.7%
Kill participation
1,256.1
Damage / min
12,215g
541.7 gold / min
27
2 placed · 4 cleared
176
7.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKARIMICOKSVYM#çıtır
Gnar · Top
5 / 6 / 2
63.6% KP
20,196
34.3% share
8,988g
168 CS · 7.5/m
varimathras#aka
Warwick · Jungle
3 / 7 / 1
36.4% KP
5,401
9.2% share
7,837g
89 CS · 3.9/m
Saygılı ece#çıtır
Syndra · Mid
2 / 3 / 2
36.4% KP
9,397
16% share
8,582g
193 CS · 8.6/m
Kumihy Lover#wastm
Aphelios · ADC
1 / 12 / 2
27.3% KP
14,506
24.6% share
7,755g
152 CS · 6.7/m
Kumihy#0996
Karma · Support
0 / 11 / 1
9.1% KP
9,362
15.9% share
5,210g
30 CS · 1.3/m
Red side
VictoryGMO#GMO
Irelia · Top
3 / 5 / 1
10.3% KP
9,656
12.2% share
10,190g
209 CS · 9.3/m
Çalıya Totem#ward
Ekko · Jungle
14 / 2 / 12
66.7% KP
28,324
35.8% share
12,215g
176 CS · 7.8/m
Ölümçanları#TR1
Malzahar · Mid
5 / 2 / 5
25.6% KP
14,408
18.2% share
8,784g
166 CS · 7.4/m
SHACO BANLIYORUM#3331
Jhin · ADC
12 / 2 / 10
56.4% KP
17,587
22.2% share
11,899g
179 CS · 7.9/m
Lxnt Fun Acc#Bruh
Janna · Support
5 / 0 / 26
79.5% KP
9,225
11.6% share
8,498g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
