Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Flex · 159 days ago
16 / 4 / 11
K / D / A
81.8%
Kill participation
1,460.5
Damage / min
16,500g
645.8 gold / min
27
2 placed · 6 cleared
238
9.3 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIm about the bus#busss
Urgot · Top
5 / 5 / 0
21.7% KP
10,699
16.7% share
10,157g
195 CS · 7.6/m
Leviathan#5000
Jax · Jungle
6 / 9 / 6
52.2% KP
13,940
21.8% share
9,408g
122 CS · 4.8/m
AgvKid#s1000
Hwei · Mid
2 / 5 / 5
30.4% KP
13,540
21.2% share
8,143g
156 CS · 6.1/m
Apollyon#2162
Twitch · ADC
10 / 8 / 3
56.5% KP
19,127
29.9% share
11,587g
161 CS · 6.3/m
Asmodeus#0070
Pyke · Support
0 / 6 / 11
47.8% KP
6,606
10.3% share
7,017g
19 CS · 0.7/m
Red side
VictoryPompacı Patron#RWS
Aurora · Top
3 / 2 / 8
33.3% KP
22,186
23.1% share
11,531g
209 CS · 8.2/m
Çalıya Totem#ward
Nidalee · Jungle
16 / 4 / 11
81.8% KP
37,316
38.9% share
16,500g
238 CS · 9.3/m
Lenwester#1705
Cassiopeia · Mid
3 / 5 / 4
21.2% KP
8,510
8.9% share
9,462g
172 CS · 6.7/m
Melsia#3434
Jinx · ADC
7 / 9 / 3
30.3% KP
21,867
22.8% share
12,719g
205 CS · 8/m
Lxnt Fun Acc#Bruh
Janna · Support
4 / 3 / 19
69.7% KP
6,067
6.3% share
9,437g
7 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
