Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 158 days ago
18 / 3 / 9
K / D / A
67.5%
Kill participation
1,421.7
Damage / min
16,734g
593.1 gold / min
22
5 placed · 2 cleared
233
8.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMefrinaV2#Mef
Irelia · Top
3 / 12 / 6
22.5% KP
23,702
20% share
11,267g
215 CS · 7.6/m
Çalıya Totem#ward
Sylas · Jungle
18 / 3 / 9
67.5% KP
40,116
33.9% share
16,734g
233 CS · 8.3/m
arjen yeager#2642
Xin Zhao · Mid
10 / 2 / 3
32.5% KP
23,885
20.2% share
13,278g
215 CS · 7.6/m
napıyosun mesela#TR26
Zeri · ADC
9 / 5 / 9
45% KP
22,135
18.7% share
15,407g
245 CS · 8.7/m
123ÇoKlUk#TR1
Lulu · Support
0 / 3 / 24
60% KP
8,428
7.1% share
9,390g
32 CS · 1.1/m
Red side
DefeatAZER BABA HEPGÜL#TR1
Teemo · Top
10 / 6 / 6
64% KP
26,131
29.6% share
15,152g
265 CS · 9.4/m
burakhana giren#TR25
Karthus · Jungle
2 / 8 / 5
28% KP
15,552
17.6% share
10,541g
213 CS · 7.5/m
güm#poppy
Akshan · Mid
7 / 6 / 4
44% KP
25,176
28.5% share
11,950g
178 CS · 6.3/m
SionSevenAtatürk#1881
Hwei · ADC
3 / 11 / 4
28% KP
8,203
9.3% share
10,128g
134 CS · 4.7/m
Friedrich#5252
Swain · Support
3 / 9 / 8
44% KP
13,184
14.9% share
8,861g
88 CS · 3.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
