Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Victory
Ranked Flex · 158 days ago
11 / 5 / 14
K / D / A
78.1%
Kill participation
1,433
Damage / min
16,060g
570.5 gold / min
27
5 placed · 5 cleared
233
8.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryALEVİ#3714
Yasuo · Top
5 / 8 / 14
59.4% KP
21,839
17.3% share
9,893g
156 CS · 5.5/m
Çalıya Totem#ward
Xin Zhao · Jungle
11 / 5 / 14
78.1% KP
40,340
31.9% share
16,060g
233 CS · 8.3/m
napıyosun mesela#TR26
Taliyah · Mid
2 / 10 / 13
46.9% KP
26,155
20.7% share
9,340g
167 CS · 5.9/m
HESUMLE#efe
Kog'Maw · ADC
12 / 6 / 10
68.8% KP
29,720
23.5% share
14,015g
161 CS · 5.7/m
123ÇoKlUk#TR1
Janna · Support
2 / 5 / 21
71.9% KP
8,228
6.5% share
8,477g
33 CS · 1.2/m
Red side
Defeatgentle reminder#7475
Darius · Top
11 / 9 / 0
32.4% KP
28,878
28.3% share
12,965g
198 CS · 7/m
HAZRETİ ALİ#2134
Rammus · Jungle
4 / 3 / 6
29.4% KP
7,561
7.4% share
10,157g
164 CS · 5.8/m
İdris Usta#USA
Sion · Mid
5 / 7 / 5
29.4% KP
19,783
19.4% share
10,135g
184 CS · 6.5/m
Şerif Lloyd#156
Vel'Koz · ADC
13 / 7 / 2
44.1% KP
37,440
36.7% share
11,726g
159 CS · 5.6/m
Willy Wolka#TR1
Alistar · Support
1 / 6 / 12
38.2% KP
8,343
8.2% share
7,586g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
