Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 147 days ago
8 / 7 / 8
K / D / A
42.1%
Kill participation
956.1
Damage / min
20,772g
486.5 gold / min
53
8 placed · 10 cleared
375
8.8 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySora Kauboi#TR1
Sion · Top
3 / 6 / 15
37.5% KP
22,551
11.4% share
15,617g
241 CS · 5.6/m
Namikaze Minato#ANBU
Jarvan IV · Jungle
3 / 5 / 30
68.8% KP
26,287
13.3% share
16,510g
218 CS · 5.1/m
Salys#999
LeBlanc · Mid
17 / 7 / 10
56.3% KP
61,347
31% share
20,627g
267 CS · 6.3/m
Tyrael#TR1
Smolder · ADC
23 / 8 / 11
70.8% KP
77,601
39.3% share
27,053g
392 CS · 9.2/m
Take it E4sy#TR1
Karma · Support
2 / 13 / 24
54.2% KP
9,883
5% share
12,476g
46 CS · 1.1/m
Red side
Defeatsiposip#REQRR
Wukong · Top
14 / 12 / 4
47.4% KP
59,171
29.8% share
16,494g
256 CS · 6/m
Çalıya Totem#ward
Ekko · Jungle
8 / 7 / 8
42.1% KP
40,826
20.6% share
20,772g
375 CS · 8.8/m
BEYAZOJEAVCISI35#77777
Akali · Mid
11 / 10 / 5
42.1% KP
40,821
20.6% share
17,317g
240 CS · 5.6/m
Zeitnot#Fener
Sivir · ADC
4 / 10 / 8
31.6% KP
40,665
20.5% share
18,756g
386 CS · 9/m
LGC Vinsanity#TR1
Renata Glasc · Support
1 / 9 / 19
52.6% KP
17,109
8.6% share
12,100g
53 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
