Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Victory
Summoner's Rift · 142 days ago
31 / 6 / 1
K / D / A
80%
Kill participation
3,636.9
Damage / min
33,820g
1,631.2 gold / min
15
7 placed · 0 cleared
196
9.5 CS / min
Objective control
0
Dragons
0
Baron
13
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAET#EZWİN
Syndra · Support
1 / 13 / 5
15% KP
3,947
3% share
18,660g
14 CS · 0.7/m
SadAngel1#TR1
Illaoi · Jungle
3 / 7 / 10
32.5% KP
14,525
10.9% share
20,105g
62 CS · 3/m
Bandlayxs#1404
Miss Fortune · ADC
4 / 8 / 12
40% KP
22,783
17.1% share
20,284g
68 CS · 3.3/m
BASGIT#TR2
Darius · Mid
1 / 15 / 3
10% KP
16,331
12.3% share
18,911g
44 CS · 2.1/m
Çalıya Totem#ward
Tryndamere · Top
31 / 6 / 1
80% KP
75,405
56.7% share
33,820g
196 CS · 9.5/m
Red side
DefeatTristana bot#BOT
Tristana · ADC
4 / 9 / 8
24.5% KP
15,399
12.4% share
19,688g
64 CS · 3.1/m
Zaahen bot#BOT
Zaahen · Jungle
5 / 8 / 6
22.4% KP
16,412
13.2% share
19,194g
71 CS · 3.4/m
Corki bot#BOT
Corki · Mid
19 / 9 / 5
49% KP
39,527
31.8% share
21,546g
119 CS · 5.7/m
Cassiopeia bot#BOT
Cassiopeia · Top
10 / 6 / 3
26.5% KP
20,086
16.2% share
20,155g
114 CS · 5.5/m
Heimerdinger bot#BOT
Heimerdinger · Support
11 / 9 / 16
55.1% KP
32,869
26.4% share
20,055g
41 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
