Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 133 days ago
12 / 2 / 6
K / D / A
50%
Kill participation
675
Damage / min
14,651g
537.7 gold / min
28
7 placed · 3 cleared
234
8.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryxBraVERS#1207
Malphite · Top
2 / 1 / 10
33.3% KP
25,159
23% share
12,485g
260 CS · 9.5/m
Çalıya Totem#ward
Lee Sin · Jungle
12 / 2 / 6
50% KP
18,393
16.8% share
14,651g
234 CS · 8.6/m
Qyzo#MICO
Corki · Mid
8 / 2 / 9
47.2% KP
30,304
27.7% share
15,093g
290 CS · 10.6/m
Ups Unlucky#001
Mel · ADC
11 / 2 / 2
36.1% KP
23,227
21.2% share
13,006g
196 CS · 7.2/m
puwennnnnnnnnnn#1943
Janna · Support
3 / 2 / 20
63.9% KP
12,266
11.2% share
9,615g
29 CS · 1.1/m
Red side
DefeatkickSlimeslimeog#oglu
Tryndamere · Top
1 / 8 / 5
66.7% KP
14,946
23.4% share
10,842g
260 CS · 9.5/m
UÇLU KALEM#6919
Kindred · Jungle
1 / 9 / 2
33.3% KP
5,594
8.8% share
9,759g
161 CS · 5.9/m
Diamond Is Easy#IRM
Fizz · Mid
2 / 9 / 4
66.7% KP
12,547
19.7% share
9,811g
178 CS · 6.5/m
lil peep#zxc
Karthus · ADC
5 / 5 / 1
66.7% KP
23,690
37.1% share
13,308g
236 CS · 8.7/m
GeWRaN#TR1
Nami · Support
0 / 5 / 7
77.8% KP
7,068
11.1% share
6,582g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
