Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Victory
Ranked Solo/Duo · 129 days ago
4 / 10 / 10
K / D / A
29.2%
Kill participation
700.2
Damage / min
15,246g
448.9 gold / min
30
13 placed · 2 cleared
250
7.4 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRUHVURUSUP#mt2
Yone · Top
11 / 8 / 2
37.1% KP
29,236
23.8% share
15,784g
252 CS · 7.4/m
EGE FITNESS#9622
Ambessa · Jungle
1 / 10 / 11
34.3% KP
15,367
12.5% share
12,613g
246 CS · 7.2/m
Cveps#2222
LeBlanc · Mid
15 / 7 / 7
62.9% KP
39,659
32.3% share
17,587g
233 CS · 6.9/m
LancedaN#23142
Vayne · ADC
8 / 12 / 3
31.4% KP
32,209
26.2% share
16,466g
245 CS · 7.2/m
Pyro#1905
Lulu · Support
0 / 11 / 14
40% KP
6,298
5.1% share
9,157g
46 CS · 1.4/m
Red side
VictoryÇalıya Totem#ward
Jax · Top
4 / 10 / 10
29.2% KP
23,785
16.5% share
15,246g
250 CS · 7.4/m
regillon#000
Graves · Jungle
19 / 5 / 6
52.1% KP
38,486
26.7% share
20,587g
293 CS · 8.6/m
PeRgEl NeCMİ#TR1
Ezreal · Mid
4 / 8 / 8
25% KP
23,436
16.3% share
12,411g
254 CS · 7.5/m
KadınPazarlayıcı#hyak
Vel'Koz · ADC
9 / 7 / 12
43.8% KP
27,938
19.4% share
15,126g
217 CS · 6.4/m
selvisk#idgaf
Sylas · Support
12 / 5 / 18
62.5% KP
30,375
21.1% share
13,950g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
