Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 128 days ago
22 / 3 / 9
K / D / A
51.7%
Kill participation
1,754.9
Damage / min
19,508g
584.9 gold / min
30
13 placed · 5 cleared
285
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Tax Assessor#2729
Xin Zhao · Top
4 / 15 / 7
30.6% KP
25,740
18.5% share
11,261g
203 CS · 6.1/m
cocojjui#12313
Sylas · Jungle
11 / 11 / 8
52.8% KP
28,202
20.2% share
14,708g
199 CS · 6/m
Florin#TR1
Vel'Koz · Mid
5 / 11 / 10
41.7% KP
36,535
26.2% share
13,757g
251 CS · 7.5/m
veux#TR1
Senna · ADC
15 / 10 / 17
88.9% KP
37,311
26.7% share
19,268g
246 CS · 7.4/m
LGC Vinsanity#TR1
Tahm Kench · Support
1 / 13 / 17
50% KP
11,712
8.4% share
9,438g
30 CS · 0.9/m
Red side
VictoryZehriMar BIG#HYPE
Jayce · Top
13 / 6 / 11
40% KP
46,898
23.9% share
15,694g
237 CS · 7.1/m
ApophisV2#GOAT
Nocturne · Jungle
13 / 7 / 19
53.3% KP
41,994
21.4% share
16,457g
218 CS · 6.5/m
Çalıya Totem#ward
Ahri · Mid
22 / 3 / 9
51.7% KP
58,526
29.9% share
19,508g
285 CS · 8.5/m
Hazer#ЯЯЯЯЯ
Jinx · ADC
11 / 8 / 16
45% KP
36,418
18.6% share
16,548g
234 CS · 7/m
Vøid#TR1
Thresh · Support
1 / 12 / 23
40% KP
12,106
6.2% share
9,901g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
