Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 121 days ago
4 / 8 / 16
K / D / A
48.8%
Kill participation
913.2
Damage / min
13,616g
459.2 gold / min
28
7 placed · 3 cleared
215
7.3 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhacibaba47#TR1
Vladimir · Top
7 / 5 / 7
34.1% KP
26,095
20.1% share
12,465g
198 CS · 6.7/m
Çalıya Totem#ward
Sylas · Jungle
4 / 8 / 16
48.8% KP
27,076
20.9% share
13,616g
215 CS · 7.3/m
Joyboy#Alena
Katarina · Mid
14 / 10 / 9
56.1% KP
40,396
31.1% share
15,333g
186 CS · 6.3/m
0TANT1K#TR1
Senna · ADC
14 / 5 / 10
58.5% KP
28,926
22.3% share
17,658g
199 CS · 6.7/m
Man of Progress1#TR31
Soraka · Support
2 / 8 / 18
48.8% KP
7,325
5.6% share
8,816g
20 CS · 0.7/m
Red side
Defeatghost of you#emo
Sett · Top
8 / 8 / 1
25% KP
24,370
16.5% share
11,992g
208 CS · 7/m
sahinpastirma#3333
Karthus · Jungle
8 / 8 / 8
44.4% KP
37,772
25.6% share
13,672g
238 CS · 8/m
nylish#879
Irelia · Mid
17 / 8 / 2
52.8% KP
44,571
30.2% share
18,667g
296 CS · 10/m
愛と憎しみ#Karna
Draven · ADC
2 / 11 / 4
16.7% KP
21,475
14.6% share
12,113g
212 CS · 7.2/m
ristretto abuser#yasn
Bard · Support
1 / 6 / 15
44.4% KP
19,172
13% share
8,498g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
