Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Summoner's Rift · 117 days ago
2 / 4 / 11
K / D / A
43.3%
Kill participation
339.1
Damage / min
17,489g
721.7 gold / min
41
23 placed · 0 cleared
38
1.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryguduklayıcı#TR001
Master Yi · Top
10 / 6 / 4
46.7% KP
28,974
26.2% share
19,823g
150 CS · 6.2/m
Zathus#TR1
Kayn · Jungle
13 / 3 / 3
53.3% KP
35,516
32.2% share
19,655g
201 CS · 8.3/m
ThreshBot#Apex
Yasuo · Mid
1 / 4 / 6
23.3% KP
12,328
11.2% share
17,063g
154 CS · 6.4/m
Treş#31n
Vayne · ADC
4 / 5 / 8
40% KP
25,359
23% share
18,782g
160 CS · 6.6/m
Çalıya Totem#ward
Lulu · Support
2 / 4 / 11
43.3% KP
8,217
7.4% share
17,489g
38 CS · 1.6/m
Red side
DefeatTearss Of Fears#TR1
Caitlyn · Top
4 / 10 / 4
36.4% KP
26,484
28.9% share
19,036g
181 CS · 7.5/m
Avatar Roku#Roku
Amumu · Jungle
2 / 4 / 8
45.5% KP
14,856
16.2% share
16,009g
138 CS · 5.7/m
NodiNodi#2995
Mel · Mid
9 / 1 / 4
59.1% KP
24,067
26.2% share
19,398g
193 CS · 8/m
IIArthrospiraII#2222
Lux · ADC
6 / 11 / 9
68.2% KP
22,371
24.4% share
17,178g
114 CS · 4.7/m
mizuki#3261
Soraka · Support
1 / 4 / 11
54.5% KP
4,011
4.4% share
15,815g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
