Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 114 days ago
12 / 2 / 6
K / D / A
51.4%
Kill participation
981
Damage / min
15,964g
550.8 gold / min
31
6 placed · 4 cleared
266
9.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYÜZBAŞI KARADAĞ#TR1
Fiddlesticks · Top
1 / 13 / 5
28.6% KP
21,179
25.5% share
8,750g
186 CS · 6.4/m
dc gg rlp#li001
Viego · Jungle
7 / 4 / 3
47.6% KP
9,563
11.5% share
12,438g
199 CS · 6.9/m
LUKA#G0D
Lissandra · Mid
8 / 7 / 3
52.4% KP
32,752
39.4% share
13,543g
277 CS · 9.6/m
DH FaSTAaa#selam
Nilah · ADC
5 / 4 / 3
38.1% KP
12,950
15.6% share
13,254g
261 CS · 9/m
Jûngûl Mâin#00000
Karma · Support
0 / 7 / 8
38.1% KP
6,604
8% share
6,716g
32 CS · 1.1/m
Red side
VictoryÇalıya Totem#ward
Ambessa · Top
12 / 2 / 6
51.4% KP
28,433
25.2% share
15,964g
266 CS · 9.2/m
Tunaylol#2805
Taliyah · Jungle
6 / 1 / 12
51.4% KP
25,879
22.9% share
15,780g
242 CS · 8.3/m
Fsociety#kral
LeBlanc · Mid
2 / 8 / 10
34.3% KP
23,965
21.2% share
10,471g
204 CS · 7/m
AIZEL#ATRUM
Xayah · ADC
7 / 5 / 6
37.1% KP
22,643
20% share
14,380g
251 CS · 8.7/m
Hattori Hanzo#2283
Seraphine · Support
8 / 5 / 10
51.4% KP
12,072
10.7% share
10,917g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
