Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 112 days ago
7 / 5 / 4
K / D / A
34.4%
Kill participation
790.7
Damage / min
11,272g
474.3 gold / min
10
6 placed · 0 cleared
197
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmein kopf#otan
Yasuo · Top
4 / 5 / 5
33.3% KP
21,739
27.6% share
10,426g
204 CS · 8.6/m
yekta#11111
Sylas · Jungle
7 / 3 / 4
40.7% KP
12,019
15.3% share
10,468g
177 CS · 7.4/m
ardardarda#123
Naafiri · Mid
3 / 7 / 5
29.6% KP
18,944
24.1% share
9,482g
170 CS · 7.2/m
Luxtly#Kaisa
Tristana · ADC
8 / 10 / 2
37% KP
18,152
23.1% share
9,930g
154 CS · 6.5/m
capoyucokseviyom#şşşşş
Lulu · Support
5 / 7 / 11
59.3% KP
7,781
9.9% share
8,533g
23 CS · 1/m
Red side
VictoryÇalıya Totem#ward
Locke · Top
7 / 5 / 4
34.4% KP
18,792
20.3% share
11,272g
197 CS · 8.3/m
idk complicated#squie
Qiyana · Jungle
9 / 4 / 6
46.9% KP
20,344
22% share
13,998g
192 CS · 8.1/m
noname1w9#TR1
Akali · Mid
5 / 4 / 2
21.9% KP
16,243
17.6% share
10,316g
206 CS · 8.7/m
mental fog#77677
Ezreal · ADC
8 / 9 / 5
40.6% KP
28,560
30.9% share
12,470g
208 CS · 8.8/m
mischa#0309
Karma · Support
3 / 5 / 16
59.4% KP
8,580
9.3% share
9,066g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
