Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Defeat
Ranked Solo/Duo · 106 days ago
7 / 5 / 8
K / D / A
71.4%
Kill participation
785.5
Damage / min
12,584g
477.9 gold / min
25
3 placed · 3 cleared
225
8.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBW NomNom#SSS
Zed · Top
2 / 6 / 7
25% KP
14,444
14% share
9,153g
147 CS · 5.6/m
AYES CriminalBro#TR1
Rek'Sai · Jungle
3 / 6 / 11
38.9% KP
12,130
11.7% share
10,408g
159 CS · 6/m
TrissMerigoId#Triss
Viktor · Mid
6 / 5 / 16
61.1% KP
27,610
26.7% share
12,913g
259 CS · 9.8/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
23 / 1 / 8
86.1% KP
42,391
41.1% share
21,205g
267 CS · 10.1/m
Immortall3#TR1
Rell · Support
2 / 3 / 30
88.9% KP
6,668
6.5% share
10,142g
27 CS · 1/m
Red side
DefeatVâreste#Valor
Jax · Top
5 / 6 / 5
47.6% KP
16,769
23.9% share
10,203g
167 CS · 6.3/m
Çalıya Totem#ward
Aatrox · Jungle
7 / 5 / 8
71.4% KP
20,685
29.5% share
12,584g
225 CS · 8.5/m
Alex Mercer#1v9
Malzahar · Mid
3 / 5 / 6
42.9% KP
15,019
21.4% share
10,459g
217 CS · 8.2/m
WâfféN#TR1
Xayah · ADC
4 / 11 / 5
42.9% KP
12,527
17.9% share
13,575g
241 CS · 9.2/m
tansu ciller#otan4
Rakan · Support
2 / 9 / 13
71.4% KP
5,174
7.4% share
7,600g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
