Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Summoner's Rift · 100 days ago
13 / 3 / 1
K / D / A
46.7%
Kill participation
1,465.9
Damage / min
22,834g
1,150.3 gold / min
22
6 placed · 1 cleared
162
8.2 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStrafe#7153
Nasus · Top
5 / 0 / 0
16.7% KP
17,468
18.1% share
16,012g
122 CS · 6.1/m
hiyasukami#8888
Kai'Sa · ADC
2 / 5 / 5
23.3% KP
9,343
9.7% share
14,324g
41 CS · 2.1/m
ekmekarasısucuk#000
Jinx · Mid
5 / 12 / 1
20% KP
30,053
31.1% share
16,132g
104 CS · 5.2/m
Çalıya Totem#ward
Bel'Veth · Jungle
13 / 3 / 1
46.7% KP
29,098
30.1% share
22,834g
162 CS · 8.2/m
zulfyy56#5656
Miss Fortune · Support
5 / 9 / 1
20% KP
10,712
11.1% share
13,633g
41 CS · 2.1/m
Red side
DefeatCaitlyn bot#BOT
Caitlyn · ADC
8 / 8 / 6
50% KP
19,171
25.4% share
16,120g
145 CS · 7.3/m
Shen bot#BOT
Shen · Jungle
6 / 4 / 6
42.9% KP
11,921
15.8% share
14,996g
69 CS · 3.5/m
Anivia bot#BOT
Anivia · Mid
3 / 7 / 4
25% KP
12,936
17.2% share
14,510g
67 CS · 3.4/m
Kayle bot#BOT
Kayle · Top
4 / 5 / 3
25% KP
16,774
22.3% share
15,991g
132 CS · 6.6/m
Annie bot#BOT
Annie · Support
7 / 6 / 6
46.4% KP
14,571
19.3% share
15,056g
50 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
