Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 94 days ago
14 / 7 / 14
K / D / A
65.1%
Kill participation
1,128.4
Damage / min
22,223g
601.7 gold / min
54
5 placed · 8 cleared
323
8.7 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdont cry pleaseª#TR1
Camille · Top
12 / 7 / 11
47.9% KP
37,959
27.5% share
16,639g
246 CS · 6.7/m
Ink Death#TR1
Locke · Jungle
13 / 8 / 11
50% KP
24,407
17.7% share
17,005g
223 CS · 6/m
tansu ciller#otan4
Mel · Mid
8 / 12 / 8
33.3% KP
31,687
23% share
13,974g
228 CS · 6.2/m
colepalmer#10200
Yasuo · ADC
10 / 9 / 16
54.2% KP
29,338
21.3% share
18,134g
289 CS · 7.8/m
Morkfay#4379
Nautilus · Support
5 / 7 / 28
68.8% KP
14,662
10.6% share
12,560g
26 CS · 0.7/m
Red side
VictoryM137#1907
Olaf · Top
1 / 11 / 5
14% KP
18,186
11.9% share
14,367g
301 CS · 8.1/m
Çalıya Totem#ward
Qiyana · Jungle
14 / 7 / 14
65.1% KP
41,675
27.3% share
22,223g
323 CS · 8.7/m
Altis#TR2
LeBlanc · Mid
11 / 7 / 10
48.8% KP
35,353
23.2% share
16,509g
250 CS · 6.8/m
Crabbbq#TR1
Twitch · ADC
13 / 12 / 9
51.2% KP
29,465
19.3% share
20,225g
250 CS · 6.8/m
S400 Elise#S400
Senna · Support
4 / 11 / 25
67.4% KP
27,708
18.2% share
14,392g
69 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
