Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 89 days ago
9 / 10 / 15
K / D / A
63.2%
Kill participation
931.3
Damage / min
14,206g
487.6 gold / min
45
19 placed · 2 cleared
180
6.2 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKOKO#DEG
Aatrox · Top
9 / 9 / 8
43.6% KP
24,766
20.7% share
10,539g
137 CS · 4.7/m
makarayız abi#123
Talon · Jungle
16 / 5 / 11
69.2% KP
36,806
30.8% share
16,337g
216 CS · 7.4/m
kaka kafa calimi#meto
Aurora · Mid
3 / 10 / 10
33.3% KP
24,062
20.1% share
10,724g
186 CS · 6.4/m
Kaann#3636
Vayne · ADC
9 / 7 / 6
38.5% KP
26,979
22.6% share
13,479g
213 CS · 7.3/m
Wraithlezz#TR10
Nautilus · Support
2 / 7 / 19
53.8% KP
6,879
5.8% share
8,742g
23 CS · 0.8/m
Red side
VictoryBarryloot#lover
Heimerdinger · Top
5 / 4 / 12
44.7% KP
27,744
21.6% share
14,844g
247 CS · 8.5/m
Çalıya Totem#ward
Lee Sin · Jungle
9 / 10 / 15
63.2% KP
27,132
21.1% share
14,206g
180 CS · 6.2/m
Scinlac 3#Deren
Akshan · Mid
20 / 8 / 7
71.1% KP
40,390
31.4% share
16,803g
179 CS · 6.1/m
Senzum#AmorF
Ezreal · ADC
3 / 7 / 12
39.5% KP
23,164
18% share
12,944g
224 CS · 7.7/m
Avg Messi Fanboy#SWA
Blitzcrank · Support
1 / 10 / 26
71.1% KP
10,194
7.9% share
9,284g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
