Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 89 days ago
8 / 8 / 11
K / D / A
38%
Kill participation
865.6
Damage / min
14,502g
473.7 gold / min
22
5 placed · 2 cleared
236
7.7 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYILAN ŞEVKET#TR1
Jayce · Top
10 / 16 / 8
36% KP
30,969
22.7% share
15,764g
196 CS · 6.4/m
makarayız abi#123
Talon · Jungle
8 / 7 / 15
46% KP
37,092
27.2% share
15,968g
241 CS · 7.9/m
Çalıya Totem#ward
Ahri · Mid
8 / 8 / 11
38% KP
26,503
19.4% share
14,502g
236 CS · 7.7/m
LOW MASTER DOGU#DOGGO
Samira · ADC
11 / 15 / 6
34% KP
32,545
23.9% share
15,808g
211 CS · 6.9/m
JustMasterBocchi#justY
Pyke · Support
13 / 13 / 6
38% KP
9,221
6.8% share
12,114g
26 CS · 0.8/m
Red side
Victorym1esal#7 3
Varus · Top
8 / 11 / 7
25.4% KP
20,724
13.9% share
13,135g
189 CS · 6.2/m
kaka kafa calimi#meto
Qiyana · Jungle
11 / 8 / 11
37.3% KP
29,514
19.8% share
15,661g
232 CS · 7.6/m
SASASA#ASSA
Zed · Mid
22 / 6 / 7
49.2% KP
48,664
32.6% share
21,215g
198 CS · 6.5/m
kai kai#TR1
Lucian · ADC
11 / 10 / 13
40.7% KP
24,110
16.1% share
16,287g
235 CS · 7.7/m
Tunaylol#2805
Elise · Support
7 / 15 / 25
54.2% KP
26,280
17.6% share
11,993g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
