Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 84 days ago
10 / 4 / 7
K / D / A
40.5%
Kill participation
693.5
Damage / min
15,795g
483.5 gold / min
59
6 placed · 14 cleared
268
8.2 CS / min
Objective control
5
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyay#blond
Ornn · Top
2 / 5 / 4
14.3% KP
13,154
10.7% share
12,005g
250 CS · 7.7/m
Çalıya Totem#ward
Wukong · Jungle
10 / 4 / 7
40.5% KP
22,654
18.4% share
15,795g
268 CS · 8.2/m
AKILVERME#TR1
Fiora · Mid
12 / 3 / 6
42.9% KP
29,313
23.9% share
15,036g
254 CS · 7.8/m
Dürüm Seven Lee#TR1
Viktor · ADC
17 / 6 / 8
59.5% KP
47,252
38.5% share
19,127g
299 CS · 9.2/m
Tarnished#YV60
Thresh · Support
1 / 10 / 26
64.3% KP
10,486
8.5% share
10,809g
38 CS · 1.2/m
Red side
DefeatJackz#TR1
Gangplank · Top
7 / 4 / 6
46.4% KP
42,857
31.5% share
17,312g
325 CS · 9.9/m
yuhé#musti
Qiyana · Jungle
9 / 7 / 9
64.3% KP
30,676
22.6% share
16,199g
241 CS · 7.4/m
19 yasindayim#adc
Lux · Mid
9 / 7 / 5
50% KP
25,932
19.1% share
14,114g
229 CS · 7/m
coMbLey#TR1
Vel'Koz · ADC
3 / 12 / 9
42.9% KP
27,232
20% share
10,260g
155 CS · 4.7/m
DALLAS#XXX
Karma · Support
0 / 12 / 19
67.9% KP
9,274
6.8% share
9,304g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
