Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 80 days ago
10 / 3 / 10
K / D / A
57.1%
Kill participation
1,138.3
Damage / min
14,319g
551.8 gold / min
29
4 placed · 4 cleared
214
8.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMeteûs#TR1
K'Sante · Top
6 / 3 / 4
28.6% KP
14,508
14.2% share
10,647g
186 CS · 7.2/m
Çalıya Totem#ward
Naafiri · Jungle
10 / 3 / 10
57.1% KP
29,538
28.9% share
14,319g
214 CS · 8.2/m
Ryke#cho
Cho'Gath · Mid
5 / 5 / 8
37.1% KP
19,680
19.3% share
11,892g
197 CS · 7.6/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
9 / 5 / 7
45.7% KP
27,414
26.8% share
14,195g
216 CS · 8.3/m
im feeling horny#TR1
Pyke · Support
5 / 8 / 15
57.1% KP
10,977
10.7% share
9,893g
18 CS · 0.7/m
Red side
DefeatLoki#0651
Darius · Top
4 / 9 / 7
45.8% KP
20,788
22.2% share
10,129g
186 CS · 7.2/m
no panic darling#aku
Ivern · Jungle
0 / 4 / 11
45.8% KP
8,646
9.2% share
9,954g
160 CS · 6.2/m
İÇERİM ŞARABI#NTC
Gragas · Mid
12 / 5 / 4
66.7% KP
29,513
31.5% share
13,400g
187 CS · 7.2/m
Haluk Levent#XXX
Viktor · ADC
3 / 7 / 6
37.5% KP
24,257
25.9% share
10,687g
217 CS · 8.4/m
Avg Messi Fanboy#SWA
Leona · Support
5 / 10 / 9
58.3% KP
10,605
11.3% share
8,233g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
