Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 79 days ago
6 / 4 / 10
K / D / A
47.1%
Kill participation
760.5
Damage / min
10,709g
477.7 gold / min
29
4 placed · 0 cleared
173
7.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNick Değiş#9987
Nasus · Top
0 / 2 / 5
14.7% KP
8,366
10% share
9,222g
177 CS · 7.9/m
Çalıya Totem#ward
Sylas · Jungle
6 / 4 / 10
47.1% KP
17,048
20.3% share
10,709g
173 CS · 7.7/m
Former NPC#HMARY
Zed · Mid
12 / 4 / 11
67.6% KP
24,610
29.4% share
13,302g
170 CS · 7.6/m
sdfsfdsfsdfsdfds#sdfsf
Swain · ADC
11 / 4 / 5
47.1% KP
19,231
23% share
11,406g
166 CS · 7.4/m
witwicky#tosik
Senna · Support
5 / 2 / 21
76.5% KP
14,537
17.3% share
9,909g
36 CS · 1.6/m
Red side
DefeatEyvallahsız#0000
Malphite · Top
3 / 7 / 3
37.5% KP
27,880
34.2% share
7,745g
159 CS · 7.1/m
DOMIDOMIDOMIDOMI#DXMI
Quinn · Jungle
5 / 7 / 4
56.3% KP
12,909
15.8% share
10,700g
145 CS · 6.5/m
mxch1n3#1790
Yasuo · Mid
5 / 6 / 5
62.5% KP
19,419
23.8% share
9,573g
197 CS · 8.8/m
ELONUZABOŞALDIM#tomi
Syndra · ADC
3 / 8 / 4
43.8% KP
14,072
17.3% share
8,344g
154 CS · 6.9/m
Sylassin#WIN
Leona · Support
0 / 6 / 9
56.3% KP
7,284
8.9% share
5,683g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
