Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 75 days ago
9 / 8 / 4
K / D / A
40.6%
Kill participation
562.4
Damage / min
14,847g
455.7 gold / min
43
11 placed · 5 cleared
245
7.5 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryshotgun senorita#0101
Renekton · Top
8 / 9 / 4
27.9% KP
30,850
20% share
13,737g
270 CS · 8.3/m
Casper#788
Graves · Jungle
16 / 6 / 13
67.4% KP
54,867
35.5% share
18,565g
240 CS · 7.4/m
TANRININ KIRBAÇI#EASY
LeBlanc · Mid
13 / 6 / 9
51.2% KP
32,042
20.7% share
14,781g
222 CS · 6.8/m
Haluk Levent#XXX
Syndra · ADC
5 / 8 / 21
60.5% KP
27,497
17.8% share
16,294g
231 CS · 7.1/m
Rakan God#Rakan
Rakan · Support
1 / 3 / 35
83.7% KP
9,328
6% share
11,345g
50 CS · 1.5/m
Red side
DefeatItz Just X#Y2K
Mordekaiser · Top
10 / 9 / 3
40.6% KP
38,704
32.9% share
14,691g
209 CS · 6.4/m
Çalıya Totem#ward
Lee Sin · Jungle
9 / 8 / 4
40.6% KP
18,326
15.6% share
14,847g
245 CS · 7.5/m
haepura#yayy
Akali · Mid
4 / 5 / 9
40.6% KP
27,003
23% share
11,613g
211 CS · 6.5/m
Ogan#ömer
Samira · ADC
8 / 10 / 4
37.5% KP
22,451
19.1% share
16,180g
266 CS · 8.2/m
İNTİHAREDİCEM#SATSU
Karma · Support
1 / 11 / 11
37.5% KP
11,055
9.4% share
8,654g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
