Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 75 days ago
3 / 5 / 6
K / D / A
69.2%
Kill participation
435.7
Damage / min
9,771g
427.6 gold / min
19
2 placed · 3 cleared
185
8.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAkuumen#TR1
Yone · Top
14 / 2 / 2
42.1% KP
38,767
44.2% share
13,062g
202 CS · 8.8/m
SloasGG#olaf
Olaf · Jungle
7 / 2 / 7
36.8% KP
10,666
12.2% share
11,760g
207 CS · 9.1/m
TEHLİKELİ KEDİ#Yavuz
Galio · Mid
6 / 4 / 5
28.9% KP
16,203
18.5% share
11,134g
187 CS · 8.2/m
witwicky#tosik
Corki · ADC
7 / 3 / 7
36.8% KP
15,609
17.8% share
11,455g
180 CS · 7.9/m
Dumbell Row#666
Rell · Support
4 / 2 / 17
55.3% KP
6,383
7.3% share
8,322g
30 CS · 1.3/m
Red side
DefeatDiscipline#AKT
Sett · Top
1 / 11 / 1
15.4% KP
10,905
17.8% share
7,151g
123 CS · 5.4/m
Çalıya Totem#ward
Naafiri · Jungle
3 / 5 / 6
69.2% KP
9,956
16.3% share
9,771g
185 CS · 8.1/m
Former NPC#HMARY
Zed · Mid
6 / 7 / 3
69.2% KP
20,617
33.7% share
11,192g
169 CS · 7.4/m
Evanescence#4107
Ziggs · ADC
2 / 6 / 3
38.5% KP
14,721
24.1% share
8,717g
177 CS · 7.7/m
LVL16FETISH#1134
Sylas · Support
1 / 9 / 6
53.8% KP
4,901
8% share
6,241g
37 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
