Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 60 days ago
9 / 6 / 16
K / D / A
40.3%
Kill participation
685.7
Damage / min
19,101g
531.8 gold / min
36
2 placed · 10 cleared
327
9.1 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySeris#winx
Udyr · Top
6 / 12 / 12
29% KP
32,783
17.3% share
14,516g
211 CS · 5.9/m
Çalıya Totem#ward
Hecarim · Jungle
9 / 6 / 16
40.3% KP
24,628
13% share
19,101g
327 CS · 9.1/m
Jude#99999
Xerath · Mid
16 / 2 / 17
53.2% KP
54,721
29% share
18,171g
266 CS · 7.4/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
15 / 11 / 9
38.7% KP
40,433
21.4% share
22,122g
265 CS · 7.4/m
Zashlindi#Zash
Mel · Support
16 / 6 / 10
41.9% KP
36,425
19.3% share
15,970g
104 CS · 2.9/m
Red side
Defeatsettangel#00000
Sett · Top
16 / 13 / 4
54.1% KP
57,261
33.5% share
18,000g
225 CS · 6.3/m
46 cm biceps#Lym
Viego · Jungle
7 / 10 / 2
24.3% KP
21,672
12.7% share
16,087g
251 CS · 7/m
Sakin#WOW
Malzahar · Mid
5 / 11 / 6
29.7% KP
34,607
20.2% share
17,672g
371 CS · 10.3/m
Caliste#Riyal
Kog'Maw · ADC
5 / 15 / 11
43.2% KP
36,119
21.1% share
14,554g
223 CS · 6.2/m
Kira#sss1
Lux · Support
4 / 13 / 13
45.9% KP
21,311
12.5% share
11,720g
60 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
