Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 60 days ago
5 / 10 / 17
K / D / A
55%
Kill participation
652.7
Damage / min
18,467g
423.1 gold / min
70
23 placed · 4 cleared
297
6.8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
5
Dragons
3
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRebelistener#TR01
Tahm Kench · Top
9 / 9 / 9
39.1% KP
32,786
22.1% share
15,451g
200 CS · 4.6/m
VERTIGOOΟ#jgboy
Viego · Jungle
18 / 9 / 10
60.9% KP
30,336
20.4% share
23,052g
331 CS · 7.6/m
Avalanche#TRdog
Ahri · Mid
10 / 2 / 13
50% KP
38,594
26% share
18,843g
367 CS · 8.4/m
sezarbeyQ#TR1
Ezreal · ADC
9 / 9 / 6
32.6% KP
36,857
24.8% share
21,464g
357 CS · 8.2/m
Silenthaven#567
Taric · Support
0 / 11 / 33
71.7% KP
9,805
6.6% share
12,588g
38 CS · 0.9/m
Red side
VictoryKicktv PyrisT#123
Camille · Top
4 / 16 / 8
30% KP
30,875
15.7% share
17,478g
280 CS · 6.4/m
Çalıya Totem#ward
Lee Sin · Jungle
5 / 10 / 17
55% KP
28,489
14.5% share
18,467g
297 CS · 6.8/m
mage#sole
Lux · Mid
7 / 9 / 17
60% KP
45,758
23.2% share
17,954g
316 CS · 7.2/m
xCOLORSAFTERDARK#LW1
Kai'Sa · ADC
20 / 4 / 12
80% KP
68,602
34.8% share
30,161g
401 CS · 9.2/m
Lxnt#Bruh
Fiddlesticks · Support
4 / 7 / 22
65% KP
23,239
11.8% share
13,087g
39 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
