Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 60 days ago
1 / 6 / 1
K / D / A
28.6%
Kill participation
384.1
Damage / min
6,959g
340.8 gold / min
12
5 placed · 1 cleared
176
8.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWHIRLWIND#999
Fiora · Top
0 / 3 / 4
19% KP
7,629
16.5% share
7,843g
188 CS · 9.2/m
love ur wound#xdxd
Talon · Jungle
10 / 1 / 6
76.2% KP
13,167
28.4% share
11,857g
173 CS · 8.5/m
gozdebabapro#2005
Mel · Mid
4 / 2 / 4
38.1% KP
11,234
24.2% share
8,589g
189 CS · 9.3/m
xCOLORSAFTERDARK#LW1
Tristana · ADC
6 / 1 / 3
42.9% KP
9,251
20% share
11,542g
216 CS · 10.6/m
imagine a legend#00111
Lulu · Support
1 / 0 / 13
66.7% KP
5,052
10.9% share
6,678g
28 CS · 1.4/m
Red side
Defeatchasing heights#RANK1
Kennen · Top
2 / 3 / 0
28.6% KP
14,298
42.1% share
7,229g
168 CS · 8.2/m
aram çarı#111
Graves · Jungle
3 / 1 / 1
57.1% KP
4,650
13.7% share
8,465g
160 CS · 7.8/m
Çalıya Totem#ward
Ahri · Mid
1 / 6 / 1
28.6% KP
7,842
23.1% share
6,959g
176 CS · 8.6/m
fvckthesystem#xyz
Kai'Sa · ADC
1 / 6 / 0
14.3% KP
4,176
12.3% share
8,047g
164 CS · 8/m
narcisista#xyz
Nautilus · Support
0 / 5 / 2
28.6% KP
3,029
8.9% share
4,722g
27 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
