Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 58 days ago
22 / 5 / 7
K / D / A
72.5%
Kill participation
1,146.5
Damage / min
24,717g
678.1 gold / min
36
2 placed · 12 cleared
322
8.8 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFiro Prochainezo#1965
Shen · Top
3 / 8 / 9
30% KP
22,765
17.1% share
14,260g
298 CS · 8.2/m
Çalıya Totem#ward
Viego · Jungle
22 / 5 / 7
72.5% KP
41,791
31.4% share
24,717g
322 CS · 8.8/m
Jegi#TR1
Lissandra · Mid
4 / 9 / 14
45% KP
22,120
16.6% share
13,012g
216 CS · 5.9/m
valorant oynarim#1017
Varus · ADC
11 / 8 / 11
55% KP
40,912
30.7% share
22,031g
339 CS · 9.3/m
Doğrudur Aynen#TR1
Soraka · Support
0 / 2 / 23
57.5% KP
5,701
4.3% share
10,701g
48 CS · 1.3/m
Red side
DefeatELEKTRO DEV#3434
Garen · Top
5 / 5 / 7
37.5% KP
25,838
17.8% share
15,507g
341 CS · 9.4/m
gece#ΣΣΣ
Ekko · Jungle
2 / 7 / 10
37.5% KP
12,298
8.4% share
13,756g
270 CS · 7.4/m
İÇERİM ŞARABI#NTC
Gragas · Mid
4 / 10 / 9
40.6% KP
38,535
26.5% share
15,917g
305 CS · 8.4/m
Egevix#3169
Corki · ADC
21 / 8 / 4
78.1% KP
55,658
38.2% share
22,816g
295 CS · 8.1/m
Hz ŞAHBATUR#TR11
Blitzcrank · Support
0 / 10 / 26
81.3% KP
13,227
9.1% share
10,049g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
