Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 49 days ago
8 / 5 / 12
K / D / A
60.6%
Kill participation
1,119.2
Damage / min
15,346g
508.7 gold / min
35
15 placed · 3 cleared
260
8.6 CS / min
Objective control
1
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGracie Abrams#ALIS
Akali · Top
5 / 6 / 5
30.3% KP
21,168
16.9% share
9,733g
173 CS · 5.7/m
Çalıya Totem#ward
Lee Sin · Jungle
8 / 5 / 12
60.6% KP
33,763
27% share
15,346g
260 CS · 8.6/m
Obsession#mid
Pantheon · Mid
12 / 8 / 3
45.5% KP
33,704
26.9% share
13,541g
218 CS · 7.2/m
kolay basvuru#RET
Syndra · ADC
2 / 6 / 14
48.5% KP
19,705
15.7% share
11,643g
235 CS · 7.8/m
supremacy#376
Karma · Support
6 / 8 / 13
57.6% KP
16,807
13.4% share
9,952g
37 CS · 1.2/m
Red side
Victoryxwxswxxw#1804
Darius · Top
7 / 3 / 4
33.3% KP
19,136
16.5% share
14,026g
249 CS · 8.3/m
Thorfinn#7002
Skarner · Jungle
8 / 7 / 16
72.7% KP
28,834
24.8% share
15,517g
211 CS · 7/m
Former NPC#HMARY
Zed · Mid
11 / 5 / 11
66.7% KP
42,005
36.1% share
16,541g
258 CS · 8.6/m
xCOLORSAFTERDARK#LW1
Kai'Sa · ADC
4 / 8 / 6
30.3% KP
20,343
17.5% share
13,370g
230 CS · 7.6/m
Dartan#TR1
Nautilus · Support
3 / 10 / 9
36.4% KP
5,961
5.1% share
8,517g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
