Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 49 days ago
22 / 7 / 0
K / D / A
56.4%
Kill participation
1,229.1
Damage / min
17,978g
566.5 gold / min
24
9 placed · 5 cleared
241
7.6 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMERSİNLİ 1 İTÜLÜ#MC1
Gwen · Top
9 / 5 / 19
56% KP
20,735
15.3% share
12,195g
153 CS · 4.8/m
miyosi#807
Aatrox · Jungle
8 / 9 / 20
56% KP
36,518
26.9% share
14,368g
223 CS · 7/m
trying#new
Twisted Fate · Mid
11 / 6 / 23
68% KP
33,087
24.4% share
14,478g
173 CS · 5.5/m
korboyce#1112
Twitch · ADC
19 / 13 / 9
56% KP
38,282
28.2% share
18,337g
172 CS · 5.4/m
Haluk Levent#XXX
Janna · Support
3 / 6 / 32
70% KP
7,159
5.3% share
10,762g
41 CS · 1.3/m
Red side
DefeatTimeless#Lvnce
Vayne · Top
4 / 16 / 9
33.3% KP
18,385
15.2% share
9,974g
154 CS · 4.9/m
Kyle Boges#TR1
Sylas · Jungle
6 / 12 / 14
51.3% KP
27,544
22.7% share
12,381g
165 CS · 5.2/m
Çalıya Totem#ward
Locke · Mid
22 / 7 / 0
56.4% KP
39,005
32.2% share
17,978g
241 CS · 7.6/m
Gracie Abrams#ALIS
Yasuo · ADC
5 / 8 / 8
33.3% KP
29,856
24.6% share
13,607g
215 CS · 6.8/m
samuran#xxx
Yuumi · Support
2 / 7 / 23
64.1% KP
6,515
5.4% share
9,788g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
