Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 40 days ago
13 / 8 / 11
K / D / A
52.2%
Kill participation
891.5
Damage / min
19,758g
520.4 gold / min
36
1 placed · 7 cleared
301
7.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCarrym #TR1
Gangplank · Top
8 / 11 / 10
39.1% KP
41,870
19.8% share
18,979g
299 CS · 7.9/m
Çalıya Totem#ward
Sylas · Jungle
13 / 8 / 11
52.2% KP
33,848
16% share
19,758g
301 CS · 7.9/m
Aurelia#bkn
Ahri · Mid
8 / 7 / 12
43.5% KP
44,202
20.9% share
16,639g
277 CS · 7.3/m
sinner#fade
Zeri · ADC
16 / 14 / 13
63% KP
75,148
35.6% share
22,937g
321 CS · 8.5/m
draconian#heart
Yuumi · Support
1 / 12 / 32
71.7% KP
16,094
7.6% share
12,061g
5 CS · 0.1/m
Red side
Defeatöldürme2000#TR1
Riven · Top
8 / 9 / 8
30.8% KP
26,455
16.6% share
17,884g
236 CS · 6.2/m
FantasticBorek#TR1
Zac · Jungle
13 / 4 / 30
82.7% KP
51,579
32.3% share
19,609g
279 CS · 7.3/m
eager#1010
Locke · Mid
22 / 10 / 10
61.5% KP
47,446
29.7% share
17,282g
218 CS · 5.7/m
erdo#1610
Jhin · ADC
3 / 15 / 12
28.8% KP
17,719
11.1% share
15,321g
261 CS · 6.9/m
HCIDante#00000
Bard · Support
6 / 8 / 28
65.4% KP
16,328
10.2% share
12,112g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
