Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 40 days ago
9 / 5 / 3
K / D / A
60%
Kill participation
865.7
Damage / min
13,065g
525.8 gold / min
19
3 placed · 3 cleared
197
7.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZeitnotun oğlu#77777
K'Sante · Top
7 / 2 / 6
43.3% KP
16,575
16.1% share
11,398g
202 CS · 8.1/m
I Dont Play Fair#Void
Shaco · Jungle
3 / 5 / 6
30% KP
13,315
13% share
9,975g
168 CS · 6.8/m
Satoru#曇り空
Twisted Fate · Mid
9 / 5 / 2
36.7% KP
21,169
20.6% share
11,683g
196 CS · 7.9/m
Spacter#22222
Zeri · ADC
10 / 5 / 6
53.3% KP
43,746
42.6% share
16,771g
263 CS · 10.6/m
ŞİRKET ELEMANI#063
Yuumi · Support
1 / 3 / 18
63.3% KP
7,916
7.7% share
8,879g
14 CS · 0.6/m
Red side
DefeatLancedaN#23142
Draven · Top
0 / 8 / 2
10% KP
11,555
17.5% share
6,980g
144 CS · 5.8/m
Çalıya Totem#ward
Ekko · Jungle
9 / 5 / 3
60% KP
21,512
32.5% share
13,065g
197 CS · 7.9/m
KLİOTCUYUMOS#PUYNA
Locke · Mid
8 / 5 / 3
55% KP
20,316
30.7% share
11,974g
212 CS · 8.5/m
R O R Y#Crcea
Kai'Sa · ADC
3 / 9 / 1
20% KP
9,967
15.1% share
8,936g
181 CS · 7.3/m
T1 ILiveYourLife#TR1
Milio · Support
0 / 3 / 10
50% KP
2,840
4.3% share
6,448g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
