Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 37 days ago
7 / 10 / 7
K / D / A
43.8%
Kill participation
1,022.9
Damage / min
15,467g
457.4 gold / min
29
3 placed · 6 cleared
292
8.6 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTRYNDAMARLI SIK#Eeny
Mordekaiser · Top
11 / 8 / 7
38.3% KP
42,034
23.2% share
15,863g
209 CS · 6.2/m
Shoei sae#TR1
Jarvan IV · Jungle
9 / 8 / 18
57.4% KP
41,067
22.6% share
16,394g
243 CS · 7.2/m
Rulerrrrr#TR1
Zed · Mid
14 / 4 / 8
46.8% KP
62,248
34.3% share
20,610g
262 CS · 7.7/m
ata jungle#1v9
Naafiri · ADC
12 / 7 / 7
40.4% KP
25,647
14.1% share
15,578g
207 CS · 6.1/m
ilteroviç#ilter
Zilean · Support
1 / 5 / 23
51.1% KP
10,508
5.8% share
11,605g
51 CS · 1.5/m
Red side
DefeatDikDuranPisVuran#3733
Camille · Top
16 / 13 / 2
56.3% KP
49,354
35.6% share
17,855g
240 CS · 7.1/m
Çalıya Totem#ward
Hecarim · Jungle
7 / 10 / 7
43.8% KP
34,591
24.9% share
15,467g
292 CS · 8.6/m
NightRes#SRıgh
Anivia · Mid
4 / 7 / 8
37.5% KP
19,717
14.2% share
13,109g
244 CS · 7.2/m
ShadowAnDark#TR1
Jhin · ADC
4 / 9 / 5
28.1% KP
19,532
14.1% share
15,008g
270 CS · 8/m
19mm#6604
Karma · Support
1 / 9 / 14
46.9% KP
15,587
11.2% share
9,432g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
